Double the number of original heroes, each with their own stories and models. Nomads would've been merged in with Humans A new race replacing the Nomads, either an insectoid one (like the Shadow Demons), or a fully mechanical race. A new Demon race with new city graphics (Pure Evil, replaces Shadow Demons) I also already made new city graphics for this (except Pure Good instead of Neutral. A new Immortal race based on the race of said name from BNW. A Frostling unit however would have remained) A new Jötunn race with new city graphics (replacing Frostlings. A new Lizardmen race with new city graphics (the graphics have actually already been done! They replace Draconians) Within the past year I stopped making it because I came across a couple of critical issues which I couldn't fix. ![]() I have been in the process of making a mod since quite a while back (2004?), drifted on and off it over the years and imported it into MPE 2.0. ![]() Sorry for the late reply, thanks so much for the help! I've been trying to find out how to do this for years but never could. Have fun.ĮDIT: for exports you need another program. ![]() But that's how I do it almost every time. There may be other ways depending on what you want. For example c.:\games\aow\images\pictures Rename(!) that file and copy it where ever you need it. 3.) Choose the folder of your desired imagesĤ.) click on the first image and choose image type (picture for pictures, sprite for unit graphics/model)ĥ.) mark "Use previous sample settings" and "sort images"ħ.) you can totaly ignore image library & index scriptĭone - In your image folder (see part 3.) now there is a file called ".ilb".
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